Well, I think we finally have the Nightwing we've all been waiting for.

At least, in Heroclix.

There's already been a Nightwing Heroclix figure; it was in the first DC set. But in the first set Heroclix designers didn't quite have the hang of how to use the dials and the mechanics of the game to represent comic book characters.

The original figure did do some cool things, particularly his double incapacitate, which allowed him to paralyze two opponents with one attack. But, like many early figures, he had a glass jaw and very little utility in his lower dial.

Naturally, this did not please the Wingnut crowd, and they've been clamoring in vain for a new Nightwing in each subsequent DC set. They've had no luck and had to stand by and watch Wizkids put out the Vampire Batman, Batman With Kryptonite Gloves, the Golden Age Batman, Kingdom Come Batman, Parachuting Batman, Batman One Million, and Batman&Robin. Even worse, they've had to stand by like ill-coutured bridesmaids as Wizkids, rather than making a new Nightwing, wasted slots on figures like Lady Shiva, two Starfires, the Human Defense Corps, Kobra, Maxima, Rocket Red, Jade, Jinx, Hyena, Azrael, the Shining Knight, Black Mask, Katana, Vixen, Alloy, Copperhed, Aztek, Firehawk, Merlin, Zauriel...

and Geo-Force. Shudder. I mean, Geo-Force; really.

But for the Wingnuts, the sun has now risen! I can't imagine how many of these little boys'll be under Devin Greyson's pillows. So to speak.

Dual Membership Nightwing can use the Outsiders and Titans team abilities and possesses the Outsiders and Titans team symbols.
Nightwing can divide his time among all those teams for the first three slots of his dial, when he also has another special power to give him some mobility and protection:
Acrobat Nightwing can use Combat Reflexes, Energy Shield/Deflection, and Leap/Climb.
That’s a +2 to his defense against both ranged and close combat attacks, and even if the power is countered by an opponent’s Outwit, his defense values remain solid. Pair that with a 6 range for his BATARANGS (Incapacitate) and Leadership on his opening slot, and he’s ready to lead his allies into battle and set up his opponents for his friends’ attacks.

Past his opening slot, Nightwing provides cover for himself and his allies using SMOKE PELLETS (Smoke Cloud) and can tweak combat values as needed, since he was TRAINED BY THE BAT (Perplex).

Deeper in his dial, Nightwing’s combat values remain steady—with his defense value even climbing back up (still buffered by Combat Reflexes!) as he gets his second wind and his final special power:
Fisticuffs Nightwing can use Flurry.

Holy hot stuff! What a great dial! Now, the whole Outsider and Titan abilities thing doesn't thrill me, because I find those abilities dumb and confusing, and the teams they represent don't interest me much either. But his very strong defensive abilities are a great plus and a dial full of Perplex and Outwit makes him a great addition to the Batman Family.

The new Nightwing dial is a perfect example of using the "Special Powers" mechanic to overcome a design flaw in the original set up of the Heroclix dial, that is, the inability to give a figure more than one power in the same place on its dial.

  • Wizkids has used to special powers to give Nightwing not one, not two, but three team abilities at the same time.
  • One of those is the Batman Ability, which, being equivalent to Stealth, allows Nightwing to have that wicked combo of Stealth (the ability to hide in certain terrain, forcing your opponents to attack you in close combat instead of from a distance) and Leap/Climb (the ability to leap away before an opponent can make a close combat attack!).
  • Similarly, "Fisticuffs" lets Nightwing have Flurry, too (the ability to make two close combat attacks against an opponent in the same turn). So, while on a old dial, a figure would have been able to have only one of the three powers Flurry, Leap/Climb, and Stealth, Nightwing has all three at the same time!
  • And, of course, "Acrobat" gives Nightwing two defensive powers at the same time (which certainly solves his old "glass jaw" problem!).

With this newly useful Nightwing, look for a return to some classic Batfamily teams, like

  1. The wickedly sneaky "Out of the Shadows" Batman (74 points)
  2. The new multipurpose Nightwing (79 points)
  3. The Batman Team Tim Drake/Robin (42 points).
  4. Put the "Flashbang" feat (5 points) that lets a figure use its Smoke Cloud as a free action on any one of these guys (probably Batman, though)!

Now, that's 200 points of pure batarang-bopping fun!

Wizkids finally "gets" Nightwing (which is more than I can currently say for DC). Maybe we should have the the Wizkids designers write Nightwing's series, too...?

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