Guess who got his Arkham Asylum Heroclix... before you?

BWAHAHAHA!

I'll focus on things NOT yet known from the Wizkids site.

  • The Miss Martian figure and the White Martian generics have no Special Powers, but PLENTY of regular ones!
  • Per Degaton has Regen? Annd the Hypertime ability? Ooh, he's going to be annoying!
  • Oh, my. Anarky, with Defend, Batman TA, and Phasing/Carrying is going to be a big tactical help to Batfamily teams.
  • Robin is a thing of beauty, particularly with hits Tear Gas Grenade power.
  • I love you little Street Thug, with your Stealth and Batman Enemy Ability! I only got two of these guys, but I need more.
  • The sculpt alone makes Johnny Sorrow worthwhile.
  • Egg Fu is... well, I can't describe it, really. And for only 107? NASTY piece of work.
  • Hey, Scarface is great! Suprisingly, he's a great addition to the Batman Enemies: Stealth, Running Shot, Toughness, Perplex, RCE, and a special Incapacitate power!
  • The Batgirl sculpt is ridiculously beautiful. And perfectly paired with her dad as a 100 point team!
  • OH, yes; the Gotham Detective does JUST what he needs to, and is going to be a favorite on Batman teams; on any team really. PD Ability + Enhancement = PAIN!
  • Funny, except for the colors Yellow Lantern looks just like Hal to me.
  • The Renee Montoya Question is fun! A wonderful supporting piece.
  • Amanda Waller is going to be SUCH a pain in the keyster.
  • Superman Prime is ... wow. It's ... 318 points. It's got Indomitable It's got CCE/RCE combined. It's got a special power that reduces any damage to only 1. Penetrating Flurry? HHS? Psychic Blast? Superman Prime is coming. And he's going to destroy ever character you love.
  • The new Manhunters, with their special version of Steal Energy and limited version of Outwit, will be excellent in mass against Green Lanterns.
  • Yeah, that's JUST how the Human Bomb should work. And for only 45 points expect him to go kamikaze a lot!
  • Firefly's special Flamethrow power, like Robin's Gas Grenade power, shows how smart the WK designers are getting.
  • The Thinker; so simple, so elegant. Nicely done. And for only 55 points.
  • Can't push THIS version of the Ultrahumanite around! Mind control, Outwit, Psychic Blast, Flurry, Superstrength, Quake, Invulernability, Indomitability, Mastermind! Watch out, JSA.
  • Captain Gordon will be on EVERY Bat team now, and he'll be pushed immediately to get to his "Summon the Bat" power... And Gordon with Enhancement AND a limited Outwit? Zowie!
  • I didn't get a Black Manta, a Mad Hatter, a Despero, or a Joker, which is bad. But I hope to trade for those. I mean, what am I going to do with a Metron?
  • Fun feat cards! Such as
  • LUNGE: (req. CCE or L/C) Before it makes a close combat attack a figure can break away automatically and move up to 2 squares. Only 5 pts! Another favorite for the Bat family.
  • SCATTER: (req Defend, Leadership, or Supersenses) After the character is attacked up to three friendly adjacent characters can move up away at half speed. A great dose of realism!
  • SKULLDUGGERY: (req Exploit Weakness of Poison) When the character deals damage you can roll to also give the target an action token. Only 5 points of pure evil!
  • SUPPRESSIVE FIRE: (req Enhancement or RCE or Sharpshooter). It's wordy, but the idea is that your character has a chance to stop an opposing character from making a ranged attack on the next turn. For only 5 points, you'll see this on the Gotham Detective and Captain Gordon a lot. Maybe Penguin, too.

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