Showing posts with label Fictionopolis. Show all posts
Showing posts with label Fictionopolis. Show all posts

Gotham City is always portrayed so bleakly (at least during the post-Crisis era), that it's a wonder anyone lives there.

In the 1960s, we knew why people lived in Gotham City. It was always sunny with fair weather (except when Mr Freeze was in the neighborhood). The museums were brimming over with interesting exhibits of mammoths stuffed with postage stamps and priceless collections of Etruscan snoods. Despite a large population, the traffic was so great that even the Batmobile could roar unimpeded down the streets at its top speed of 40 mph. Unless, of course, there was giant cookbook or giant umbrella blocking the way at 5th & Cedar; but that's what detour signs are for, after all.

But in the 1970s, Gotham City became New York City. I mean, yeah, it always kind of was, but it was ... very different. It had seemed smaller, more colorful and contrasty, and cleaner. This was true even in the 1940s, when Gotham was clearly a dangerous place. But it wasn't just "NYC in the DCU". Heck, the giant props alone told you that.

However, when the Bronze Age started, it became important to editors/writers to distance Batman from his campy '60s image. One way they did this was to identity Gotham City very closely with New York City. If Gotham City was in a Bronze Age story, you can bet that a caption box mentions at least once that it was "a city of 8 million people" (or 10 million, depending on the year). Whoa, that's WAY bigger than Gotham City as I knew it! How the heck does Batman get around? Certainly not by swinging around rooftops, because Gotham City was suddenly characterized by hundred-storey skyscrapers everywhere. Those are very impractical for swinging around on, because you can't reach one building from the next (believe me, I've tried, which is how I got that scar on my forehead). That's a skyline like New York City... not like the Gotham City we knew, where all the action took place on the rooftops of medium sized office buildings, atop abandoned factories, and within construction sites.

Now, the "What Kids Don't Know" here is that in the 1970s, New York City had a pretty bad image problem. It was having a difficult time with budgets, crime, cleanliness, civic apathy; Manhattan in the 1970s wasn't exactly the Wonderland it is today. And the big burg's problems were magnified under the lens of popular culture. If you want to know the picture that most non-New Yorkers had of the Big Apple in the 1970s, rent "Escape from New York", "The Warriors", "Fame", "The Panic in Needle Park", or "Taxi Driver".

It was no coincidence that the "I love NYC" campaign was begun in the late '70s, by a city leadership desperate to polish up the town's image and improve tourism. And so they did, helped by an amazing turnaround for the city in the '80s and '90s. Times Square used to be "Crime Square"; but nowadays, even Anderson Cooper spends his New Year's Eve there.

Gotham City, however, went the other direction in the post-Crisis era. As New York City became brighter and shinier and more giant-propish, Gotham City became darker, grimy, and more squalorifferic. Writers indulged in an escalating arms race to portray Gotham as, well, crappier and crappier. The advent of *sigh* the ridiculous "Bludhaven" exacerbated this game of civic limbo, with each city trying to outdo the other in its irredeemability. Eventually, Bludhaven "won" by being wiped off the map by Chemo, which I chose to view as a very amusing meta-statement. The Silver Age pretty much told the Iron Age, "Okay, enough is enough, and we're going to have one of our most absurd characters put an end to this right now." Once again Silver Age inventive lunacy trumps Iron Age "gritty realism". But not before Gotham City had upped the ante by having not-one-but-two plagues, an earthquake, and a federal condemnation and cordoning. Because that's realism.

In the Geoff Johns era we know live in, where the DCU is shinier (except for the occasional decapitation-caused bloodspurt -- and even that is a lovely shade of red), a brighter Gotham City is long overdue. We can discuss that further and when we do, this may be food for thought...

Why Do People Live in Gotham City?

Economy. In short, the economy of Gotham City rocks. It practically oozes money. It must, because, unless you're a thug, you're probably a millionaire. You can't swing a Jokerfish in Gotham without hitting a millionaire square in the face. Its diversification is prodigous, it's an economic rainforest; you can get anything you want in Gotham City, and probably wholesale (including purple kangaroos). Ask yourself what kind of economy can fritter away money on working giant props atop every friggin' factory, and you'll see what I mean.

Real Estate. Have you noticed you no longer read that "city of 8-10 million line" in every Gotham story? Say what you want about the "No Man's Land" storyline, it certainly paved the way for a leaner, meaner Gotham City. But the city isn't physically any smaller so... there's lots of property. Property is cheap is the most economically powerful city in the DCU. Its a buyer's dream there. Everybody -- including desperadoes -- can afford a nice big apartment in a high rise (unless the story requires them to be an improverished orphan, who'll just wind up being swept up at some point into the largess of the Wayne Foundation anyway). And no matter how bizarre your hideout is, it doesn't attract attention because it's lost in the sea of realty. Abandoned warehouses, theaters, and factories, why you can practically buy them on Craig's List in Gotham City.

Culture. C'mon, this goes without saying. Metropolis, it has lots of science and Superman tschotskes, but that's it. Even Metropolis museums are all 'natural history' museums, existing only to house that one piece of kryptonite meteorite from Ethiopia they've all got. But Gotham City? It drips culture. There's a museum or a theater on every corner (as evidenced by the fact that, though one appears in every other story, it's never the same one twice). Famous writers, like Kaye Daye, live there; hipsters throng to Gotham Village; there's a charity ball every night of the season. It's a hub for theater, cinema, and performance art. Heck, I almost assume that that's why so many super-criminals live there: their bizarre appearances and shenigans are camouflaged by the prevailing weirdness.

Pedestrianism. Gotham City is designed as a pedestrian heaven. In Central City, people have to drive to their mailboxes; that's why you never see any people in the those giantic empty public squares where the Flash is always doing battle. But in Gotham City, people do not drive; they walk everywhere. Even if they are gadzillionaires coming home from the theater. The streets of Gotham are full of people, but empty of traffic. Which is why the Batmobile still never gets stuck in traffic. The only other people are the roads are armored car drivers and villains driving through the pouring rain on their way to kill all their former gangmembers.

Crime. Here's a statement that will crack the internet: Gotham City is comparatively free of crime. Before you freak out (particularly you youngsters raised on the idea that "Gotham is the Most Dangerous City on Earth-1"), think for a second. What kind of crime do we actually SEE in Gotham City? Murders, mostly. And it's mostly criminal-on-criminal violence. As long as you don't happen to get caught in the crossfire, or become the victim of some psychotic deformed villain, it won't affect you at all. Gotham City has crime of high "quality" not crime in high quantity. Street gangs, muggings, break-ins, home invasions, store hold-ups, etc. -- nearly non-existent. Why?

Because regular criminals are terrified to operate in Gotham City. You wanna rob a gas station where the Jokermobile might just happen to be gassing up? No. And eventually you're going to be "made an example of" by some supervillian or themed gangster, or get sucked into the thrall of goonhood where you'll be cannon fodder for some mastermind. There are no old criminals in Gotham City. For those of you who doubt this theory, remember that, to some degree, it's already in continuity. It's canon that Ye Old Crime Families were driven out of Gotham City by the costumed weirdos that followed in Batman's wake. Truly, Gotham City got the "better class of criminal" it deserved.

But if you're a regular person in Gotham City, you are statisically MUCH less likely to be a vicitm of crime than citizens elsewhere. Of course, if you do become a victim, you will suffer much more horribly (say, being eviscerated while alive or laughing yourself to death or being thrown into a vat of acid). But that's just part of Gotham's natural extremity... and charm!


Well, well, well.

Aquaman is getting his own title again. Kudos, Anax Orin!

I'll be talking more about Geoff Johns taking the seahorse reins of this new title later. For now just celebrate with this Atlantean travel poster:



Unlike in the previous poster designs, in this one I have depicted the city (kingdom?) from above. After all, that would be how you would approach it. Besides, Atlantis's traditional domes make a great abstract design. Aquaman is symbolized with the "Aquasymbol" in place of the 'A's in Atlantis and the overall color scheme. His silent invisible power is represented in the concentric circles that are the visual shorthand for his aquatelepathy, causing schools of fish to fall in line with his commands.



There's no bigger fan of the fictionpolises of the DCU than the Absorbascon. They are such a unique part of DC's world, I've always wondered why DC didn't put out more memorabilia and "souvenirs" from the cities their heroes call home. I used to wear my "Central City Track" shirt running for years, but no one ever caught on... Postercards, posters, mugs, maps-- heck, I'd rather have those around my house the some crap from, say, Jacksonville.

For example, remember those delightfully streamlined and powerful travel posters of the past? Artist Justin Van Genderen has done some amazing posters in that style for Gotham City and Metropolis. You deserve to buy them today.

I only wish I could convince Justin to do the same with my other favorite DC cities, like:
Coast City, the City Without Fear
Apex City, America's Madhouse
Fawcett, the City That Time Forgot
Star City, the City So Screwed Up that Green Arrow is the Best They Can Do
Opal City, the Gem of the Bay
and of course
Central City, Largest City in the Universe and Home of the Flash.

Foreign travel posters would be great, too! Think of all the special locales that could be posterized, such as Bialya, Qurac, Kandahq, Oolong Island, Themyscira, Santa Prisca, Markovia, Parador, and--- okay, maybe most of those places aren't really vacation spots. But it would still be great to have some city posters!

Maybe your purchases and letters can convince Mr Van Genderen to make us some more DCU travel posters. Meanwhile, while I'm no artist, here's what I hacked together today on Photoshop:

Why, that would make me want to dash out of Keystone across the river for a long and fast-paced weekend!

Oh, and before anyone criticizes me for exaggerating the skyline of Central City...

that's actually TRACED from a Flash story.


I hate to gloat...

Okay. Who am I kidding?

I love to gloat.

And so now I shall.

DC has now acknowledged the existence of the Martian Manhunter's contextualizing city, Apex City, in an official publication, celebrating the company's 75 anniversary.

Oh, here... let me make that clearer for you:


I got this news from my good blog-buddy Diamondrock over at Title Undetermined.

I can only hope that this may serve as a step toward one day returning the Martian Manhunter to his Earthian hometown (a.k.a, America's Most Flammable City). I'm tired of poor J'onn being treated like some sadsack, homeless orphan. Reality check, or perhaps more accurately, continuity check: J'onn's been living on Earth longer than anyone else in the Justice League. He should be used to it by now. He deserves to start to treating it like his home.

During his original adventures in Apex City, he had a home, a context. Sure, Apex City was ridiculous, with its weekly meteors, ludicrous villains (like the Human Flame, Mr. Moth, the Human Squirrel, or gangsters who ride around in giant mechanical bears) and its host of strange businesses and buildings that seemed to have escaped from the panels of Julius Knipl, Real Estate Photographer. But the bizarreness of Apex City is what made it work: J'onn fit in perfectly. A Martian with a Crayola box full of powers like creating ice cream cones with his mind makes a weird kind of sense in Apex City.

That's the whole point of a contextualizing city: to give a hero a place where they fit in, where Hero and City make sense together. Batman in Gotham City makes sense. Batman in Central City would be... very odd. Central City's incomprehensible dimensions make no sense at all... except as a showcase for the Fastest Man Alive. Wonder Woman--who is a conflation of Americanism, psychosocial theories, insincere palaver about equal rights, Greco-Roman mythology, and flights of fancy--makes complete sense in Washington DC (which is a conflation of Americanism, psychosocial theories, insincere palaver about equal rights, Greco-Roman mythology, and flights of fancy).

Heroes without such a place suffer badly. That's why, in the modern era, St. Roch was created for the Hawks, and Opal City for Starman; that's why Green Lantern was given back Coast City and Green Arrow given back to Star City. The absence of a proper contextualizing city -- Apex City -- is one of the reasons that the Martian Manhunter has limped along as the Poor Cousin in the Justice League for decades, one of the things that's blocking him from bringing the same kind of iconic power to the table that his colleagues have had the chance to develop.

DC, now that we all know that Apex City is "real", please put it back on the map of current storylines. Once J'onn is done his duty in Brightest Day, do him, yourselves, and us a favor...

and bring J'onn home to..



Time for some Herclix maps, because, well, the renaissance of Heroclix is one of the many things I have to be thankful for.

And since the return of the real Aquaman is another we have to be thankful for, let's celebrate with some underwater maps. First I'll remind you of my original underwater map, Mercy Reef, which still looks at pretty to me now as the day I first got it.

More fun, however, is the "Ray Ship" map from the resident genius at Curious Lurkings. Vehicles In The Shape Of Things are one of the great glories of comic books and few are as glorious or enduring as a big sub shaped like a manta ray.

Now, Aquaman-related clix put out in the past have not been as thrilling as we deserve, either in quantity or quality. But that's beginning to change with the wonderful new Black Manta, the Aquaman and Mera figures from the Brightest Day pack, and upcoming DC75th Anniversary figures of Aquaman, Ocean Master, and Mera.

So I've been upgrading my Aqua-clix, finally putting my Aquagirl custom on a Teen Titan Aqualad dial, finding a new dial for my custom Fisherman (Marvel's Karnilla, if you're interested) and revitalizing one of my most popular introductions to the game...

FISHCLIX

I like my fish like I like my women: pretty, but deadly, pawns in my larger game.

My original fishclix had individualized "powers" suitable to their species, but were, in the final analysis, just one-click pogs. Well, such pogs are no longer au courant in Heroclix, so my new-style fishclix all sit upon Multiplex dials. This works well for a variety of reasons. First, they have leap/climb, which means fish can slip out an opponent's grasp. Second, they have that neat Multiplex special power that reduces any damage done to them down to one click as long as they are beside another fishclix. Third, with the Suicide Squad ability, they heal every time an adjacent friendly figures gets kayoed (which can be interpreted either as rallying or, well, just eating whoever got kayoed). This qualities make them just perfect for swarming the enemy and tying up their ranged combat fighters.

And where will Aquaman and his finny friends be deployed?

ATLANTIS



At first I was worried that the sea floor would be too boring and featureless a place. But by changing my concept of scale a bit, I realized that Atlantis's main dome (Poseidonis) would be large enough to constitute blocking terrain and the smaller domes (named for Atlas's mother and brothers) would serve as elevated terrain. Some thermal vents, vegetation and spawning areas, and a cold seep provide hindering terrain, with some outcropping as smaller blocking terrain. A few decorative touches (divers, some creatures, and a sub) and you have a surprisingly interesting little battlefield, whereupon you can fight to a finish or enact a scenario crafted around occupying the smaller domes.

I'm afraid the resolution here doesn't really do the map justice, but I'd be happy to send anyone the file who is interested.


I want you to read Superman. Not because the story is good (it is; quite), but because it's a vindication of the concept of the fictionopolis.

The fictionopolis is one of our favorite concepts here, and a powerful element in our Dynastic Centerpiece Model. It was once a standard in DC comics, faded under the pernicious influence of Marvel-style "realism" *snort*, and has reasserted itself strongly in recent years.

Its chief modern apostle is James Robinson, of Starman fame. There's a lot about Robinson's Starman I didn't like (weak plots, mostly), but his achievement over seven years (1994-2001) in creating an entire fictionopolis (Opal City) and making it unique impressed and delighted me to no end. His success led the charge back toward the fictionopolis as the setting of choice for the modern DC hero: really, if you don't have a fictionopolis of your own, you're just not top drawer. Oh, and for Wonder Woman's purposes, Washington D.C. counts as a fictionopolis; honestly, I think it counts as one for me.

I credit Robinson's work on Opal City with inspiring the "new Gotham City", suddenly an island and now with a map all its own, as debuted in No Man's Land (1999), and the B13 revamping (2000) of Metropolis (also with a new look and layout of its own).

The B13 changes were de-vamped, of course, but the desire to give Metropolis its own character as the home of the Man of Tomorrow didn't go away. Kurt Busiek's certainly been striving toward it, and under his pen Metropolis has become the place where you might encounter, on any given day, Kryptococcus the Omni-Germ on the Avenue of Tomorrow.

The new creative team is building (quite literary) on Busiek's beginning vision of the city. Yeah, sure, it's "Deco", but most of DCU cities are, to some degree. That's a natural function of DC's roots in the late 1930s. But, within the Deco vernacular, Metropolis is clearly being defined as having its own characteristic style; vertical, bright but not shiny, glass as an accent but white stone for structure, soft rather than hard, powerful but not harsh.

The Tomorrow Diner, evocative of 'the city of tomorrow' Note that at every level the architecture favors curved edges over sharp ones. The building is a series of many strong, upward elements. Spacially the building is stout. But the repeated, thin, upward pointing elements make it seem tall and thin. The effect is almost cathedral-like.

The characteristics we noted in the Tomorrow Diner are here in the Ace O'Clubs (and throughout Metropolis). Favoring curved edges over sharp ones. The 'Metropolis' deco font. Structures as a series of strong straight vertical strokes. Note the angle of view adding to Metropolis's characteristic 'up, up and away' look. Note also the elevated causeways and rail-lines. This has been an element in previous visions of the city and it's becoming a Metropolis sine qua non (like the gargoyles of Gotham City).

The 'pylon pile-on' effect. This is the essence of Metropolis's new design. Cleverly, the team has chosen a look that can clearly indicate to the view that they are in Metropolis, even when only one otherwise unidentified building is visible. Note the look is both reminiscent of and in contrast to the 'crystal cathedral' look of the Fortress of Solitude. Both are composed of repeated strong vertical straight lines. But the Kryptonian style favors 45 degree angles and pointed tips, whereas the Metropolitan styles favors perpendicularlity and rounded tips.

Compared the previous buildings, the Steelworks and its environs are stocky, down to earth. This solidity helps send the message "factory/warehouse district". Still, most of the Metrotecture elements remain evident (note the cathedral style windows, for example), even if they no longer dominate. The decorative ironworks are a very nice touch as is the symbolic wall carving in the window casing; very WPA.

A broader view allows you to see all the characteristics of Metrotecture on a grander scale. Note that not only do the buildings themselves have the pylon pile-on effect, but the invidual buildings become pylons replicating the effect at a grander scale across the cityscape. Very fractal, in a non-organic way. And because the buildings, individually and collectively, taper as they reach skyward, you don't get the effect same narrow-canyon effect you get in, say, New York City. Metropolis needs to be a city where it's easy to look up in the sky.

Put it all together and you get

Metropolis

I have a bone to pick with "geek icon" Joss Whedon. I read this article where Mr. Whedon talks about why he thinks that DC hasn't been more succesful at getting their characters to the screen. And I have to say that he's dead wrong.

He claims that the reason the characters aren't making it to the big screen is because they're "gods" and not "real people." Whedon doesn't know what he's talking about. The fact that the dials go up to eleven in the DCU is irrelevant. The main reason why DC characters have hit so many roadblocks on their way to the big screen is simple: DC Comics has no control over DC movies. Marvel has near complete control over their movie properties. DC Comics has none.

But that's all a story for another day. This isn't about Joss Whedon's mischaracterization or misunderstanding of DC's characters. I want to talk about this little snippet:

" Their characters didn't living (sic) in mythical cities, they lived in New York. They absolutely were a part of the world."
This really burns me up. I hate it when Marvel people declare that somehow Marvel is more "realistic" because it's set in the "real" universe.

Marvel comics isn't set in the real universe. It's not even set in a universe. It's set in New York. Spider-Man lives in New York. Daredevil lives in New York. The Avengers are based out of New York and I'm pretty sure Tony Stark was from New York. I know Captain America grew up in New York.

My point is that almost every character is built up around a single city. It's a real city, sure. But you know what? It's no more real to me than Metropolis or Gotham. I've never been to New York City. But I've been to Chicago. And with DC I can imagine that Gotham is like Chicago. And thus it becomes more real to me than Marvel's New York has ever been.

The other glorious thing about DC's fictionopolises is this: they allow the universe to breathe. There is an individuality that reflects their heroes that you can't get from sticking the hero in New York. Look at James Robinson's Starman. It is widely considered a masterpiece. Would the comic have worked it if had been set in New York City? Or Los Angeles? Or Seattle?

Can you imagine a world where Batman fights crime in Central Park or a Metropolis without that beautiful Daily Planet planet? These cities are individuals like the characters that live in them. These cities aren't simply landscape. And they are not handicaps for DC; they are among their comics' greatest strengths.

Joss Whedon may be a popular guy, but it's clear that he doesn't really get DC comics. And I guess that's okay. But whatever he says I would much rather spend my time in the amazing, larger than life cities of the DCU than the real life mundanity of a New York City...

 

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